Unbeatable Computer Game Predicts Player Moves

August 31st 2007 | Gaming

Researchers have come up with an idea to design a computer game that knows a player’s move about two seconds before the move is made. Using measurements of players’ skin conductance, the computer’s sensors can tell when a player is about to press a button.

The computer game, called YetiSports part 8: JungleSwing, is available for anyone to play at yetisports.org (free registration is required). Although the appropriate hardware is required for biofeedback sensors, the rules of the game can still be seen.

Laufer and Nemeth [developers at Budapest University of Technology and Economics in Hungary] had subjects test the game, taking measurements of the subjects’ heart rates, skin conductance, and electrical activity in the brain. The scientists were surprised to find that skin conductance by itself was sufficient to predict a jump two seconds in advance.

PhysOrg

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Unbeatable Computer Game Predicts Player Moves
Published in: Gaming on 2007-08-31