Sudoku Puzzle Phenomenon Goes Mobile

June 30th 2005 | Gaming

The popular Japanese puzzle game Sudoku (Su-do-ku) is set to arrive on UK mobile phones. Rockpool Games and Telcogames have teamed up to bring the hugely addictive logic puzzle phenomenon to wireless gaming on the T-Mobile Network.

If you aren’t already addicted, Sudoku is a puzzle game which uses grids and numbers but has very little maths involved. The aim of the game is to fill in the grid so that every row, every column, and every 3×3 box contains the digits 1 through to 9. To solve the puzzle all players need are logic and reasoning but like all great puzzle games this simplicity belies the compelling challenge the game offers. The time taken to complete a Sudoku grid is typically from 10 to 30 minutes, depending on your skill and experience making Sudoku the perfect title for wireless gaming and perfect for people who enjoy a challenge on the go.

This intuitive puzzle game first came to light in the 1970s in an American puzzle magazine and was presented under the name, “Number Placement”. It later resurfaced in a Japanese puzzle and games magazine in 1984, but it has taken Sudoku 20 years to reach its current levels of popularity and global recognition. Despite its age Sudoku is only now becoming a gaming phenomenon and with its popularity growing ever bigger each day Sudoku is quite literally taking the world by storm.

With the licensing of the rights and game engine from Teazel, wireless games developer Rockpool Games and publisher Telcogames have now “ensured that T-Mobile customers can now enjoy the fun.”

Paul Gouge CEO of Rockpool Games says, “Sudoku has proved itself as a compelling puzzle game on other formats and we are confident it will be a great success with T-Mobile’s customers in the wireless format.”

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Sudoku Puzzle Phenomenon Goes Mobile
Published in: Gaming on 2005-06-30