Star Wars: Empire at War Q&A

June 29th 2005 | Games Consoles

LucasArts and Petroglyph are shaping up to bring us Star Wars: Empire at War - quite possibly one of the best real-time PC strategy titles since the likes of Command & Conquer, says GamersHell. Here’s a snip from their Q&A with Dave Silverstein, assistant producer on Star Wars: Empire at War:

The Star Wars gaming franchise has produced a distinctly hit-and-miss track record over the years, though more recently titles such as KotOR and Battlegrounds have certainly weighed in as big hits. What will Empire at War offer players to successfully raise it above its Star Wars brethren and the gaming industry as a whole?

We certainly want Empire at War to be a hit! Our game has many great things to offer and yet will be open and accessible to a wide audience of game players….Empire at War has what we call a persistent universe. The galaxy is shaped around the actions you choose to take in your conquests, and you can go into battle with whatever forces you build. Those forces will be with you for the duration of the game until you lose them.

We are also making the game more appealing to a wider audience. Strategy games can be hard for a lot of people to deal with because there are too many things to remember, keep track of, learn, and do before the player can get to the action of the game. Empire at War allows the player to much more quickly build up their economy, bases and forces so they can get into combat faster and be able to have more fun.

Compare prices for Star Wars: Empire at War
Star Wars: Empire at War Q&A
Published in: Games Consoles on 2005-06-29