SLI Interview with NVIDIA’s Chris Daniels

April 20th 2005 | NVIDIA

PenStar Systems has posted an interview with Chris Daniel, the product manager of NVIDIA’s SLI program.

What developers do you have onboard actively utilizing SLI features in their future titles? How are developers reacting to SLI?

The enthusiasm for making sure that games scale has been virtually unanimous. NVIDIA is actively working with all developers and educating them so that their titles can benefit from SLI as much as possible. Education was one of our goals at GDC this year and we held several sessions on SLI. When you combine this with the developer events and road shows, we have made big strides with developers in a short amount of time.

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SLI Interview with NVIDIA’s Chris Daniels
Published in: NVIDIA on 2005-04-20