NVIDIA’s First DirectX 10 Chip to Be ‘Hybrid’ Design

February 21st 2006 | Graphics Cards

Despite of the fact that Microsoft’s next-generation graphics application programming interface (API) will be able to take advantage of unified shader processors, at least Nvidia Corp.’s first DirectX 10-capable chip will utilize dedicated pixel and vertex processors, according to some rumours.

Nvidia’s code-named G80 graphics processing unit (GPU) will incorporate 48 pixel shader processors and an unknown number of vertex shader processors, some unofficial sources said. The chip is still expected to support feature-set of DirectX 10 along with Shader Model 4.0, even though it will not take advantage of the unified processors that can compute both pixel and vertex shaders.

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NVIDIA’s First DirectX 10 Chip to Be ‘Hybrid’ Design
Published in: Graphics Cards on 2006-02-21