NVIDIA Primed for Microsoft DirectX 9.0

December 20th 2002 | NVIDIA

NVIDIA have released some DirectX 9 press:

NVIDIA Primed for Microsoft DirectX 9.0
Highly Anticipated GeForce FX GPU and New API Combine to Deliver Cinematic Computing
SANTA CLARA, CA—DECEMBER 19, 2002—NVIDIA Corporation (Nasdaq: NVDA), the worldwide leader in visual processing solutions, today announced that the new NVIDIA® GeForce™ FX and NVIDIA Quadro® graphics processing units (GPUs) are compatible and compliant with the Microsoft® DirectX® 9.0 application programming interface (API). DirectX 9.0, the latest version of Microsoft’s suite of multimedia application programming interfaces, offers advances in graphic technology that will make it significantly easier for game developers to create 3D immersive titles. When that content is played back on NVIDIA GeForce FX GPUs, the result will be visually stunning 3D worlds and life-like characters.

NVIDIA Cg Compiler Paves the Way for Cinematic Computing
Cg Compiler Version 1.0 Now Available
SANTA CLARA, CA—DECEMBER 20, 2002—NVIDIA Corporation (Nasdaq: NVDA), the worldwide leader in visual processing solutions, today announced the availability of the NVIDIA Cg Compiler version 1.0. The NVIDIA® Cg Compiler is designed to generate real-time shaders from the high level shading language syntax developed by NVIDIA. The Cg Compiler version 1.0 is compatible with Microsoft DirectX® 9.0, released earlier today. NVIDIA’s Cg Compiler generates code for both DirectX and OpenGL® platforms and is compatible with any graphics processing unit (GPU) that is OpenGL 1.4 (or higher) or DirectX 8.0 (or higher) compliant.

A critical companion to NVIDIA’s recently announced GeForce™ FX GPU family, the Cg language is a C-like high level graphics programming language that, when combined with a modern GPU such as NVIDIA’s GeForce™ FX, allows 3D content developers to create cinematic-caliber, real-time worlds and characters. The combination of a simple-to-use programming language and the cinematic computing platform will allow developers to create real-time graphics content that is similar to film quality rendering.

NVIDIA Primed for Microsoft DirectX 9.0
Published in: NVIDIA on 2002-12-20