LucasArts and Indiana Jones whip interactive Entertainment forward with groundbreaking Euphoria technology from NaturalMotion Ltd. - All in-game characters act like real people with this revolution in behavioral simulation, ensuring a different experience every time you play
LucasArts has announced that Indiana Jones’ first expedition on Microsoft’s Xbox 360 and Sony’s PlayStation3 will feature the revolutionary euphoria behavioral-simulation engine from NaturalMotion Ltd., creators of the award-winning Dynamic Motion Synthesis (DMS) technology.
For the first time ever, euphoria enables interactive characters – from Indiana Jones himself to the foes he pulverizes – to move, act and even think like actual human beings without the limitations of traditional animation. Characters move and adapt realistically to their given situations on the fly, resulting in a series of experiences and payoffs that will never be the same twice.
As one of only two publishers with early access to the technology, LucasArts is well advanced in integrating euphoria into Indiana Jones’ 2007 next-generation adventure.
Imagine a swaying rope bridge. With euphoria in action, characters visibly attempt to balance themselves, their feet stumbling, their arms flailing, and their hands reaching for security as the unpredictable movements of the bridge threaten to send them plummeting to their doom. Perhaps they all survive. Perhaps they all fall. The use of euphoria means the action isn’t scripted – it’s simulated – so you’ll never be able to predict exactly what will happen, no matter how many times you’ve experienced a certain scenario.
“With euphoria, A.I. drives character behaviors so that there’s a different payoff every time. The depth of this character interaction gives us true next-gen gameplay that you simply couldn’t do with earlier generations of hardware,” said Peter Hirschmann, vice president of product development at LucasArts. “We’ve been working with NaturalMotion since 2004 to help bring their groundbreaking technology to games, and there’s no better character to demonstrate it than Indiana Jones.”
“We have big plans for euphoria, and we are absolutely thrilled to be able to show it off in the first next-generation release from LucasArts,” said Torsten Reil, CEO of NaturalMotion. “LucasArts is an excellent partner with a real passion to raise the bar for next-gen games, and we look forward to working with them to apply euphoria technology to its games for years to come.”
LucasArts will demonstrate euphoria in action when it debuts its next-generation Indiana Jones game on May 10-12 at the E3 Expo in Los Angeles, CA.
» Google Joins The °Climate Group - Aims to Go Carbon Neutral by 2008
» Games and Gamers - Potential World Changers
» Real Game Characters ‘Next Year’
» NVIDIA announces SLI-accelerated physics
» Star Wars: Episode 101 - TV spin-off series to run and run
» World of Warcraft Cheats Revealed
» Mario and Peach Meet Pac-Man and Blinky - Mario Kart Arcade GP
» World’s First 3D Display Revealed
» Microsoft Signs Marvel Super Heroes for Xbox 360 MMOGs
» Xbox 360 to Feature Fonix Voice Technology
» Star Wars KOTOR II Web Site Goes Live
» Star Wars Battlefront Retail Patch v1.00a + More Files Downloads
» NVIDIA Teams Up With Jim Henson’s Creature Shop
» NVIDIA Shows Gamers The Way At ECTS 2003
» NVIDIA On The Road
Published in: Games Consoles on 2006-05-02


del.icio.us
Digg
Furl
Netscape
Yahoo! My Web
StumbleUpon
Google Bookmarks
Technorati
BlinkList
Newsvine
ma.gnolia
reddit
Windows Live
Tailrank

