Peter Jackson’s King Kong isn’t your average movie game. It’s not like those Harry Potter/Fantastic Four/Lord of the Rings jobs where the script strangely mutates into a scrolling beat-em-up with elements of the movie sprinkled on top like icing sugar. It’s a game that tries to put you into the heart of the King Kong experience; to stick you on Skull Island and see whether you can survive.
..It’s also worth noting that the Xbox 360 version gives you some of the most impressive rain and weather effects I’ve ever seen. The sound and music is equally good, with strong themes taken from the movie and some blood-curdling roars from the bigger carnivores. When it all comes together – the visuals, the audio, the atomosphere, the action – King Kong has the power to take your breath away.
..There is a very slight, niggling sense that you’re only playing a part in a story, but if so it’s an experience to treasure. A mighty, chest-beating monster of a movie game.
HUGEsound’s Chance Thomas dropped us a line to let us know that the game music for Peter Jackson’s King Kong is completely original and not pulled from the film as suggested by TrustedReviews.
Chance, who composed and produced the all-original live orchestral score for the King Kong game, also let us know that you can stream or download 17 entire tracks at Ubisoft’s King Kong Music Site.
More details of Chance’s
videogame compositions can be found in a recent IGN interview here (King Kong Takes A Chance):
Over the course of the past nine years Thomas has leant his sonic talents to a variety of videogame projects ranging from SWAT II to Quest For Glory V: Dragon Fire, Bunny Luv, The Haunted Mansion, Unreal II, Earth And Beyond, and Vivendi/Universal’s games based on the books of J.R.R. Tolkein including Lord of The Rings: The Fellowship of the Ring, The Lord of The Rings: The Two Towers, The Lord of The Rings: War of the Ring, and The Hobbit.
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Action, published by: Ubi Soft Entertainment