Say what you like about Just Cause, just don’t say that it’s doesn’t have ambition. The game is positively fit to burst with the stuff; look carefully at the screenshots, and you can probably see it seeping out from between the pixels.
The environment is huge – a South American island boasting over 1,000km square of beaches and mountains to explore – and you get a huge range of vehicles, from bikes, ATVs and Jeeps to boats and even helicopters, with which to explore it. What’s more, the Avalanche engine really is an amazing technical accomplishment, delivering on the age-old promise of procedural landscape generation with an undulating game-world covered in lush vegetation, unfolding seamlessly before your eyes with zero loading and minimal pop-up.
The stunts and the spectacle are matched by the scale of ambition, but in creating a world of fantastic possibility, Avalanche has forgotten to make that world convincing on a smaller level.
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