Bungie’s revelation that they were working with a team at Microsoft to bring Halo 2 to Windows Vista raised a ton of questions about the team handling it, so they sat down with Jo Clowes (Project Lead, Halo 2 Vista) and Matt Gradwohl (Studio Manager, Microsoft Game Studios TnT) to enlighten us with some details about the project. Here’s a snippet:
Folks often think of a port as a simple task, but it usually has its own unique challenges. Can you describe the technical and intellectual hurdles of a project like Halo 2 Vista?
First, we don’t think of the project as a port; we think of it as the Windows Vista version of Halo 2. Technically we have to do things like upgrade the shaders to the latest version, implement content streaming from the DVD, hone the multiplayer experience, support both the Xbox 360 controller and keyboard/mouse control, and make sure the game runs on multiple hardware configurations.
More at Bungie
» Halo 3 Review (Xbox 360)
» Microsoft has No Plans to Close Vista Upgrade Loophole
» Workaround For Clean Install With Vista Upgrade DVDs
» MS Calls for Xbox 360 Halo 3 Beta Testers
» Budgie Announces Halo 3 Public Beta, Halo 2 Maps
» No Upgrade to Windows Vista Ultimate
» Final Windows Vista Pricing Revealed
» ATI Ready for Vista with Latest Catalyst Drivers
» Microsoft Cananda Reveals Vista Pricing, Amazon Preorder Prices
» 60% of Windows Vista code to be rewritten - "Hogwash" *
» NVIDIA GPUs power Windows Vista kiosks at Intel Developer Forum
» Halo 2 to Debut on Windows Vista
» Halo 2: One Year Later - Widescreen on Xbox 360 @ 720p
» Halo 2 Multiplayer Map Pack Review
» Microsoft Could Face ‘Vista’ Trademark Challenge


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