Halo 2 on Windows Vista: the inside scoop

March 24th 2006 | Gaming

Bungie’s revelation that they were working with a team at Microsoft to bring Halo 2 to Windows Vista raised a ton of questions about the team handling it, so they sat down with Jo Clowes (Project Lead, Halo 2 Vista) and Matt Gradwohl (Studio Manager, Microsoft Game Studios TnT) to enlighten us with some details about the project. Here’s a snippet:

Folks often think of a port as a simple task, but it usually has its own unique challenges. Can you describe the technical and intellectual hurdles of a project like Halo 2 Vista?

First, we don’t think of the project as a port; we think of it as the Windows Vista version of Halo 2. Technically we have to do things like upgrade the shaders to the latest version, implement content streaming from the DVD, hone the multiplayer experience, support both the Xbox 360 controller and keyboard/mouse control, and make sure the game runs on multiple hardware configurations.

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Halo 2 on Windows Vista: the inside scoop
Published in: Gaming on 2006-03-24