Half-Life 2, Source Engine, Source Dedicated Server Update Released

January 17th 2005 | Gaming

Half-Life 2, Source Engine and Source Dedicated Server updates are available and will be applied automatically when Steam is restarted. The changes include: Source Engine, Half-Life 2, Linux Server, Condition Zero

Source Engine

  • Improved the performance of writing out save games. This will reduce the pause when you pass over an autosave trigger in Half-Life 2, or when you press the quicksave button
  • Improved the performance of writing out the thumbnail image for save games. This will also reduce the pause when passing over an autosave trigger or pressing the quicksave button
  • Increased cache memory usage for machines that have greater than 512MB of physical memory. This will reduce hitching due to cache thrashing.
  • Optimized the sound cache manager, which will reduce hitching as a result of sound cache thrashing
  • Minor optimization to the world renderer and world collision
  • Minor optimization to the way that asynchronous sound files are loaded
  • Optimized the way that sounds were loaded that are trigged by acting sequences
  • Optimization to reduced the number of times model sequences are iterated on per frame
  • Fixed rcon packet bug that was accepting negative packet lengths
  • Fixed rcon server failing on server restart

Half-Life 2

  • Weapon script files are preloaded at startup, instead of when they are accessed. This will reduce some hitches while playing Half-Life 2

Linux Server

  • Added "-pidfile" command line argument to output a pid file on startup

Condition Zero

  • Fixed "Your server is out of date Please update and restart" error
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Half-Life 2, Source Engine, Source Dedicated Server Update Released
Published in: Gaming on 2005-01-17