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impar
PC Gamer Moderator

Joined: 21 Mar 2003 Posts: 17743 Location: Portugal
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impar
PC Gamer Moderator

Joined: 21 Mar 2003 Posts: 17743 Location: Portugal
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Posted: Sat Aug 30, 2008 11:18 pm Post subject: |
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Greetings!
Safeguarding your virtual goods: MMORPG security a mixed bag
As online games grow, the need to properly secure these virtual worlds becomes more important.
Massively multiplayer online games (MMOG)s, particularly of the role-playing variety (MMORPGs), have been growing for years, and while a great deal of that growth since 2004 is solely attributable to WoW, games like Runescape, EVE Online, and Second Life have established their own solid game bases north of 250,000 subscribers, while plenty of other games (Lord of the Rings Online, Conan, Pirates of the Burning Sea) have seen respectable if not overwhelming results of their own.
...
MMOGChart, for those of you who aren't familiar with it, is probably the single best source—in some cases, the only source—for consistent subscriber tracking on virtually any commercially viable MMO. The charts may be flawed, in some cases, but SirBruce acknowledges the limitations of his measurements and adjusts when necessary.
Trends on the security side, however, are less clear, as McAfee details in a new report on online gaming, authored by Dr. Igor Muttik. While the large-scale MMOs appear to have done a good job when it comes to securing user information (and let's not get started on the fact that Blizzard can be trusted with your credit card data, but the bank can't be), the existing client/server structure of many MMOs is not secure. This is particularly true in MMOs that allow certain scripted activities to occur client-side without limiting the speed with which such actions can be repeated. |
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powerarmour
--[papameister]-- Mod Squad

Joined: 13 Oct 2002 Posts: 11131 Location: Surrey, UK 'In Dead Space'
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Seawolf
Ultra nForced

Joined: 23 Jun 2002 Posts: 14859 Location: In circles
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Posted: Sun Aug 31, 2008 12:04 pm Post subject: |
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| Their new CEO has been a damned good change. I'd like to see the Need for Speed franchise again now that they aren't 'being tortured.' |
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impar
PC Gamer Moderator

Joined: 21 Mar 2003 Posts: 17743 Location: Portugal
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Posted: Sun Aug 31, 2008 1:34 pm Post subject: |
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Greetings!
| powerarmour wrote: |
| ... I think EA are actually getting better... |
DRM.  |
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Seawolf
Ultra nForced

Joined: 23 Jun 2002 Posts: 14859 Location: In circles
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Posted: Sun Aug 31, 2008 1:48 pm Post subject: |
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I'm hoping the Nucleus project they announced will soften the DRM stuff somewhat, we'll see but it definately could.
I don't think limited machine installs is all bad, considering you have LAN centers around that will install eight copies of a game off one key, and stuff like that. I think it does need to have a time release though, so after so many months an install is automatically taken off the limit. |
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impar
PC Gamer Moderator

Joined: 21 Mar 2003 Posts: 17743 Location: Portugal
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Posted: Mon Oct 27, 2008 11:02 am Post subject: |
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Greetings!
| Quote: |
Woman jailed after 'killing' virtual husband
A 43-year-old player in a virtual game world became so angry about her sudden divorce from her online husband that she logged on with his password and killed his digital persona, police said Thursday.
The woman, who has been jailed on suspicion of illegally accessing a computer and manipulating electronic data, used his ID and password to log onto the popular interactive game "Maple Story" to carry out the virtual murder in May, a police official in the northern city of Sapporo said. He spoke on condition of anonymity because of department policy.
"I was suddenly divorced, without a word of warning. That made me so angry," the official quoted her as telling investigators and admitting the allegations.
The woman, a piano teacher, had not plotted any revenge in the real world, the official said.
She has not yet been formally charged. If convicted, she could face up to five years in prison or a fine up to $5,000. |
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impar
PC Gamer Moderator

Joined: 21 Mar 2003 Posts: 17743 Location: Portugal
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Posted: Mon Oct 27, 2008 12:34 pm Post subject: |
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Greetings!
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Dutch court imposes real-world punishment for virtual theft
We know theft is against the law, and we know that when you download a song or a game without paying for it, there's a good chance that it's copyright infringement. But what about when you steal a virtual item? Dutch courts had an interesting case to deal with when two youths were sued for stealing in-game items from another youngster, forcing him to give up items in the game Runescape. The youths were sentenced to community service for their crimes. In other words, theft of the virtual item has led to real-world consequences, a first for the Netherlands. |
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nForcersHQ supporters: Impar, wardog, MiniMax, envoid, jasonh, Krips, VAIOMAN, Zetro, sensai, me&er, RElliott, ScottRempel, JHogarth, IcemanIX, Etraman, KA, Tabajara, Xiomberg, ruddywarrior, hookahmike, MMoore, RHodgson, RGilson, powerarmour, Sepal, RRavat, DigitalRuin, HammerheadTech, Bane, DHunt, Fat Jez, baikal, Jumpin' Jon, MGadzikowski, JBishop, RDeBok, JDavies, HDHyland, TMorris
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