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powerarmour
--[papameister]-- Mod Squad

Joined: 13 Oct 2002 Posts: 11131 Location: Surrey, UK 'In Dead Space'
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Posted: Fri Jun 20, 2008 11:22 pm Post subject: |
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| Seawolf wrote: |
| That's cool. I wonder if they'll update UT3 to use it or not. |
I don't think the game needs updating at all, the Ageia software handles that side of things by basically recognizing the GPU as a PPU. |
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Seawolf
Ultra nForced

Joined: 23 Jun 2002 Posts: 14859 Location: In circles
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Posted: Sat Jun 21, 2008 2:45 am Post subject: |
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| Very possibly, but it depends on how it was coded I'd think. |
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powerarmour
--[papameister]-- Mod Squad

Joined: 13 Oct 2002 Posts: 11131 Location: Surrey, UK 'In Dead Space'
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impar
PC Gamer Moderator

Joined: 21 Mar 2003 Posts: 17743 Location: Portugal
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Seawolf
Ultra nForced

Joined: 23 Jun 2002 Posts: 14859 Location: In circles
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Posted: Tue Jul 08, 2008 10:03 pm Post subject: |
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| You know I don't think so. This is one area where a vendor specific implementation would be used by extremely few people. |
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impar
PC Gamer Moderator

Joined: 21 Mar 2003 Posts: 17743 Location: Portugal
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impar
PC Gamer Moderator

Joined: 21 Mar 2003 Posts: 17743 Location: Portugal
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Posted: Thu Aug 07, 2008 10:22 am Post subject: |
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Greetings!
And Empire Total War is on the list of upcoming titles to support PhysX.
Postponed my GPU upgrade. |
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impar
PC Gamer Moderator

Joined: 21 Mar 2003 Posts: 17743 Location: Portugal
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Posted: Fri Sep 26, 2008 10:22 am Post subject: |
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Greetings!
| Quote: |
Roy Taylor on game physics, AI & piracy
Roy Taylor on Physics, AI and making games fun
At this year’s Nvision conference in San Jose, I managed to catch up with Roy Taylor to talk about some of the current issues surrounding the gaming industry. Roy is vice president of content relations at Nvidia and is also head of the marketing sub-committee in the PC Gaming Alliance, which means he spends a lot of his time talking with gamers, developers and some of the big industry decision makers. |
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