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powerarmour
--[papameister]-- Mod Squad

Joined: 13 Oct 2002 Posts: 11131 Location: Surrey, UK 'In Dead Space'
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powerarmour
--[papameister]-- Mod Squad

Joined: 13 Oct 2002 Posts: 11131 Location: Surrey, UK 'In Dead Space'
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Posted: Sat Apr 15, 2006 7:16 pm Post subject: |
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If anyone didn't know this is running on the Unreal Engine 3, and is produced by Silicon Knights (Eternal Darkness, Blood Omen, etc)
Funny Blog here:-
http://blogs.ign.com/Matt-IGN/2006/04/14/11845/
Last edited by powerarmour on Sat Apr 15, 2006 7:48 pm; edited 1 time in total |
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powerarmour
--[papameister]-- Mod Squad

Joined: 13 Oct 2002 Posts: 11131 Location: Surrey, UK 'In Dead Space'
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powerarmour
--[papameister]-- Mod Squad

Joined: 13 Oct 2002 Posts: 11131 Location: Surrey, UK 'In Dead Space'
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Seawolf
Ultra nForced

Joined: 23 Jun 2002 Posts: 14859 Location: In circles
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Posted: Mon Jun 19, 2006 12:42 pm Post subject: |
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I haven't played Eternal Darkness, but if I owned a GC it'd be my first target for acquisition.
Yarr. Sounds good. |
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powerarmour
--[papameister]-- Mod Squad

Joined: 13 Oct 2002 Posts: 11131 Location: Surrey, UK 'In Dead Space'
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powerarmour
--[papameister]-- Mod Squad

Joined: 13 Oct 2002 Posts: 11131 Location: Surrey, UK 'In Dead Space'
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powerarmour
--[papameister]-- Mod Squad

Joined: 13 Oct 2002 Posts: 11131 Location: Surrey, UK 'In Dead Space'
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Posted: Tue Jul 01, 2008 11:10 am Post subject: |
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Too Human: Top 5 Quick Fixes :-
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There's no question that Too Human is about as ambitious a project as any studio has undertaken in the last decade. It's gone through more revisions and platform shifts than is probably healthy or cost effective, but it's finally coming out the other end of the development pipeline. What's more, Too Human is surprisingly single-minded in its dedication to the dungeon crawling RPG genre. Despite a mainstream-friendly, chocolate coated hack-and-slash shell, the chewy caramel middle of the game is Nordic mythological role-playing – and it's something that clearly Denis Dyack's Silicon Knights is passionate about.
The game gets so much right – the setting, scale, depth, story and the multiplayer. However, as the game nears its August release date, it's definitely not perfect. Here are our top 5 points we want to see sorted out before Too Human reaches shelves in its final month of development. |
http://uk.xbox360.ign.com/articles/885/885448p1.html
Last edited by powerarmour on Tue Jul 01, 2008 11:11 am; edited 1 time in total |
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Posted: Mon Jul 14, 2008 8:31 am Post subject: |
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| Sounds quite nice. |
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Seawolf
Ultra nForced

Joined: 23 Jun 2002 Posts: 14859 Location: In circles
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Posted: Mon Jul 14, 2008 4:11 pm Post subject: |
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| Always seemed a bit goofy to me. I'm sure it'll be good, but I've been rather tired of aRPGs in general. They're fun for a while but have no staying power with me. *shrug* |
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