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powerarmour
--[papameister]-- Mod Squad

Joined: 13 Oct 2002 Posts: 11131 Location: Surrey, UK 'In Dead Space'
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powerarmour
--[papameister]-- Mod Squad

Joined: 13 Oct 2002 Posts: 11131 Location: Surrey, UK 'In Dead Space'
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powerarmour
--[papameister]-- Mod Squad

Joined: 13 Oct 2002 Posts: 11131 Location: Surrey, UK 'In Dead Space'
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onepairofpant
--?-?-?-- Ultra nForced

Joined: 27 Jan 2003 Posts: 2836
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Posted: Fri Jul 25, 2008 7:27 am Post subject: |
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| I'll give bioshock another try on the PS3, I didn't like how it controlled on the PC, also the most annoying thing was not having enough ammo to do anything, once a big daddy would come it would just be too hard |
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powerarmour
--[papameister]-- Mod Squad

Joined: 13 Oct 2002 Posts: 11131 Location: Surrey, UK 'In Dead Space'
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Posted: Fri Jul 25, 2008 9:57 am Post subject: |
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I beat Big Daddies with wrenches for fun... (though only when I'm a Big Daddy myself... ) |
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powerarmour
--[papameister]-- Mod Squad

Joined: 13 Oct 2002 Posts: 11131 Location: Surrey, UK 'In Dead Space'
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powerarmour
--[papameister]-- Mod Squad

Joined: 13 Oct 2002 Posts: 11131 Location: Surrey, UK 'In Dead Space'
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Posted: Thu Aug 07, 2008 2:09 pm Post subject: |
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Some info about the PS3 version:
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BioShock PS3 Exclusive DLC Detailed
The company has created "challenge rooms" that will challenge players to make use of plasmids and other abilities to overcome undisclosed obstacles.
"Challenge rooms retain the flavor of Rapture, but they're not trying to retrofit new story or new levels into the original game," said a 2K representative to Shacknews. "We're very, very respectful of the original experience."
The DLC will be accessed from the main menu. A Portal-style timer starts at the beginning of each challenge, and the player will be faced with a puzzle.
One example shown off was a carnival-themed level. The player had to compete in carnival games, using plasmid power to throw tennis balls into crates. The player then entered a room with a safe, where a series of trap bolts protected the safe. The player had to use telekensis to move the bolts, then continue to solve another series of mini-puzzles in order to save a Little Sister from a malfunctioning ferris wheel. |
http://www.shacknews.com/onearticle.x/53721
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About graphics and other additions
Although it was still an early build of the game, the title looks fantastic. The water effects look much slicker, as do many of the environments as they are slowly submerged in water. It's quite obvious that 2K is taking full advantage of the PS3's Blu-ray discs to pack in cleaner high resolution textures for every facet of the game; while we didn't see any pro-pixel leatherization diffusion within our early sections of the title, we wouldn't be surprised if it makes an appearance in the later stages, such as Arcadia or Fort Frolic. 2K has also taken the time to add in some subtle touches, such as informative elements during load screens. While these loads don't take a lot of time on the PS3, players will be able to switch between slides that feature Rapture advertisements, gameplay hints or tips, and quotes from notable gameplay figures. |
http://ps3.ign.com/articles/897/897091p2.html
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BioShock PS3 survivor mode unveiled
"You're more vulnerable, enemies are tougher, every resource is more precious," says 2K Marin of the difference between survivor and hard difficulties, on the Cult of Rapture website.
"You won't be blazing through spaces. You won't be flush with resources. Every fight is a decisive, life-or-death struggle."
2K Marin knows some like of us like it hard, and that some like it really hard. But the studio also feels the Plasmid and Tonic abilities within BioShock become more interesting when they are forced into sparing and creative use.
In survivor mode, every enemy will resist as well as deal out more damage, and resurrecting in Vita-Chambers robs you of EVE, making death more inconvenient. BioShock PS3 will award a Trophy for finishing the game on Hard with Vita-Chambers turned off, incidentally.
Setting traps, mastering your environment, and using non-direct Plasmids such as Target Dummy and Enrage will help in survivor mode, hopefully leaving you with a slither of life and the feeling tactics and skill were triumphant rather than sheer force alone.
"From the first fight in the Welcome to Rapture level onward, I don't think anyone will have trouble distinguishing this from hard mode," concluded 2K Marin. |
http://www.eurogamer.net/article.php?article_id=206805 |
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powerarmour
--[papameister]-- Mod Squad

Joined: 13 Oct 2002 Posts: 11131 Location: Surrey, UK 'In Dead Space'
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Posted: Thu Aug 28, 2008 3:01 pm Post subject: |
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BioShock PS3 dev says Blu-ray hasn't made much difference :-
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When asked if the Blu-ray format had provided any advantages to the development team, Miller replied: "In terms of specific things, it hasn't made much difference. The original game fit on a 360 disk so it wasn't like we were in need of room. We've tried to do what we can to make sure that the PS3 looks just as great as the 360, but in terms of necessarily utilising something specific about Blu-ray, to my knowledge, Blu-ray hasn't necessarily made a huge difference."
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http://www.videogamer.com/news/28-08-2008-9181.html |
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powerarmour
--[papameister]-- Mod Squad

Joined: 13 Oct 2002 Posts: 11131 Location: Surrey, UK 'In Dead Space'
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