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powerarmour
--[papameister]-- Mod Squad

Joined: 13 Oct 2002 Posts: 10635 Location: Surrey, UK 'MGS4 Rocks'
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Posted: Sat Nov 10, 2007 8:36 pm Post subject: Lightsmark |
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A cool new OpenGL 2.0 benchmark here :-
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Natural lighting makes artificial graphics life-like. Computers get faster, but rendering more polygons doesn't add value if lighting looks faked, so insiders know that the next big thing is proper lighting aka Realtime Global Illumination. Typical workloads in realtime rendering will shift. Lightsmark simulates it. Global Illumination renders often take hours. Is your computer fast enough for realtime?
Before Lightsmark, realtime global illumination was limited to small scenes, small resolutions, small speeds, specially crafted scenes with handmade optimizations. Lightsmark breaks all limits at once, running in reasonably sized scene (220000 triangles) in high resolution (1680x1050) at excellent speed (100-400fps). Lighting is computed fully automatically in original unmodified scene from 2007 game World of Padman, not tweaked for Lightsmark and with all sorts of geometrical difficulties, with extra rooms hidden below floor etc.
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http://dee.cz/lightsmark/ |
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impar
PC Gamer Moderator

Joined: 21 Mar 2003 Posts: 17108 Location: Portugal
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Posted: Sat Nov 10, 2007 11:13 pm Post subject: |
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Greetings!
306,9 at 1280x1024
255,2 at 1680x1050
PS: Moved to Overclocking (Benchmarks). 
Last edited by impar on Sat Nov 10, 2007 11:14 pm; edited 1 time in total |
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