Rage - by id

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Re: Rage - by id

Postby powerarmour » Sat Oct 08, 2011 11:25 am

Seawolf wrote:I really wish I had a 2GB vidcard for this game, ya know? My next one will just have to be.


1GB VRAM should be plenty enough though, the consoles don't seem to have any issues with the textures it seems, so at <1080p resolutions neither should a 1GB card either really.
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Re: Rage - by id

Postby Seawolf » Sat Oct 08, 2011 11:43 am

powerarmour wrote:1GB VRAM should be plenty enough though, the consoles don't seem to have any issues with the textures it seems, so at <1080p resolutions neither should a 1GB card either really.

http://www.geforce.com/News/articles/ho ... f2286832=1
Not long later, ‘angular graphics’ on the NeoGAF forum discovered that creating a .cfg configuration file in C:\Program Files (x86)\Steam\steamapps\common\rage\base was the solution. Be aware, however, that you will almost certainly require a video card with 1.5GB of Video RAM to enable 8K textures, other graphical niceties and GPU Transcoding, though it may also work on systems with just 1GB of VRAM if said options are toned down. To discover how much VRAM your graphics card has open the NVIDIA Control Panel, click on ‘System Information’ on the bottom left, and then scroll down the list to ‘Dedicated video memory.’ The amount of VRAM is displayed in Megabytes, with 1.5GB being displayed as 1536MB.

Name the file rageconfig.cfg and add the following text using the Notepad application, located in All Programs > Accessories:

vt_pageimagesizeuniquediffuseonly2 8192
vt_pageimagesizeuniquediffuseonly 8192
vt_pageimagesizeunique 8192
vt_pageimagesizevmtr 8192
vt_restart
vt_maxaniso 4
image_anisotropy 4

If you have 3GB of Video RAM, you can modify the configuration file’s first four lines to end with 16384, instead of 8192, which will enable Rage’s 16K textures, though as we don’t have a suitably-equipped GPU to hand we cannot offer any guarantees as to the game’s stability or visual fidelity when using this modification. Update: We have now tested the 16384 configuration on a 3GB GeForce GTX 580 and can detect no improvements whatsoever. Based on our new understanding of id Tech 5 it may be possible to see benefits from 16384 at the very highest resolutions in the most demanding situations.
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Re: Rage - by id

Postby Seawolf » Sat Oct 08, 2011 1:04 pm

http://support.amd.com/us/kbarticles/Pa ... verV2.aspx

New Rage perf driver, includes the BF3 enhancements too.

I wonder if they fixed Brink, didn't work with the other Rage perf driver :lol:
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Re: Rage - by id

Postby powerarmour » Sat Oct 08, 2011 3:08 pm

Seawolf wrote:
powerarmour wrote:1GB VRAM should be plenty enough though, the consoles don't seem to have any issues with the textures it seems, so at <1080p resolutions neither should a 1GB card either really.

http://www.geforce.com/News/articles/ho ... f2286832=1
Not long later, ‘angular graphics’ on the NeoGAF forum discovered that creating a .cfg configuration file in C:\Program Files (x86)\Steam\steamapps\common\rage\base was the solution. Be aware, however, that you will almost certainly require a video card with 1.5GB of Video RAM to enable 8K textures, other graphical niceties and GPU Transcoding, though it may also work on systems with just 1GB of VRAM if said options are toned down. To discover how much VRAM your graphics card has open the NVIDIA Control Panel, click on ‘System Information’ on the bottom left, and then scroll down the list to ‘Dedicated video memory.’ The amount of VRAM is displayed in Megabytes, with 1.5GB being displayed as 1536MB.

Name the file rageconfig.cfg and add the following text using the Notepad application, located in All Programs > Accessories:

vt_pageimagesizeuniquediffuseonly2 8192
vt_pageimagesizeuniquediffuseonly 8192
vt_pageimagesizeunique 8192
vt_pageimagesizevmtr 8192
vt_restart
vt_maxaniso 4
image_anisotropy 4

If you have 3GB of Video RAM, you can modify the configuration file’s first four lines to end with 16384, instead of 8192, which will enable Rage’s 16K textures, though as we don’t have a suitably-equipped GPU to hand we cannot offer any guarantees as to the game’s stability or visual fidelity when using this modification. Update: We have now tested the 16384 configuration on a 3GB GeForce GTX 580 and can detect no improvements whatsoever. Based on our new understanding of id Tech 5 it may be possible to see benefits from 16384 at the very highest resolutions in the most demanding situations.


I obviously know it doesn't, but it should!, Rage just doesn't look all that great to be eating up that much VRAM. It doesn't seem to be that optimized at the moment.
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Re: Rage - by id

Postby Seawolf » Sat Oct 08, 2011 8:50 pm

There's more unique geometry and texturing in this game than I've seen in any game ever. And it's very fast paced. It's very possible the PC ver will be further optimized yet, but from everything I've seen so far you should see it working before you diss it.

Note also that most games use 4K textures, iirc. Rage already pushes higher than that on automatic with a 1GB card, 8K textures would definately stress it.

http://www.rage.com/en/media/screenshots My game looks exactly like that, usually. Better than any other game I've seen yet.
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Re: Rage - by id

Postby Seawolf » Sat Oct 08, 2011 10:43 pm

Good thing car repairs are cheap, mine seems to be on fire :-k http://steamcommunity.com/id/standoff/s ... 2254466545
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Re: Rage - by id

Postby Seawolf » Sun Oct 09, 2011 10:48 am

First patch is up. Here's the 'WTF' part :o
http://store.steampowered.com/news/6464/
Cool to see Smart Vsync though. I think this is the first game to use that.
Last edited by Seawolf on Sun Oct 09, 2011 12:49 pm, edited 1 time in total.
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Re: Rage - by id

Postby impar » Sun Oct 09, 2011 11:16 am

Greetings!

Why Was The PC Launch of Rage Such A "Cluster!@#$"?
...
"We do not see the PC as the leading platform for games," Carmack added. "That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version. A high end PC is nearly 10 times as powerful as a console, and we could unquestionably provide a better experience if we chose that as our design point and we were able to expend the same amount of resources on it. Nowadays most of the quality of a game comes from the development effort put into it, not the technology it runs on. A game built with a tenth the resources on a platform 10 times as powerful would be an inferior product in almost all cases."


The notes on the patch are weird.
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Re: Rage - by id

Postby powerarmour » Sun Oct 09, 2011 12:50 pm

What a bizarre patch release, the PC version surely needs a lot more polish. Like I've said before I can totally understand that a lot of folks are upset about it.
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Re: Rage - by id

Postby Seawolf » Sun Oct 09, 2011 12:51 pm

I love this game. Hahahah. So much fun.

:D I already have ten hours in on it.
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