|
Login to view full posting options
|
| Author |
Message |
Google
AdSense
|
|
| Back to top |
|
 |
impar
PC Gamer Moderator

Joined: 21 Mar 2003 Posts: 17805 Location: Portugal
|
|
| Back to top |
|
 |
impar
PC Gamer Moderator

Joined: 21 Mar 2003 Posts: 17805 Location: Portugal
|
|
| Back to top |
|
 |
powerarmour
--[papameister]-- Mod Squad

Joined: 13 Oct 2002 Posts: 11154 Location: Surrey, UK 'In Dead Space'
|
Posted: Mon Mar 31, 2008 9:59 pm Post subject: |
|
|
|
Sounds like someone has severely underestimated what Nvidia could do in that situation. Just because they don't do x86's, doesn't mean that they couldn't design one if needed for the job of RT, heck maybe even they could emulate the whole thing with a back end from the gods... |
|
| Back to top |
|
 |
impar
PC Gamer Moderator

Joined: 21 Mar 2003 Posts: 17805 Location: Portugal
|
|
| Back to top |
|
 |
Seawolf
Ultra nForced

Joined: 23 Jun 2002 Posts: 14875 Location: In circles
|
Posted: Sat May 24, 2008 11:37 am Post subject: |
|
|
|
| Merging rasterization and ray-tracing I find a whole lot more believable than all this pie in the sky crap we've been hearing for over ten years. |
|
| Back to top |
|
 |
impar
PC Gamer Moderator

Joined: 21 Mar 2003 Posts: 17805 Location: Portugal
|
Posted: Tue Jun 17, 2008 6:23 pm Post subject: |
|
|
|
Greetings!
Intel converts ET: Quake Wars to ray-tracing
Up until yesterday, Intel was showcasing its ray-tracing research using Quake 3 and Quake 4, which were nice demos, but did not exactly reflect fresh software. Over past several months, the company has been working one converting Enemy Territory: Quake Wars and we have to admit that the results are quite impressive.
Intel demonstrated ET: Quake Wars running in basic HD (720p) resolution, which is, according to our knowledge, the first time the company was able to render the game using a standard video resolution, instead of 1024 x 1024 or 512 x 512 pixels. Seeing ETQW running in 14-29 frames per second in 1280x720 has brought up our hopes for Intel's CPU architecture, since we do not believe that CPUs would deliver a similar performance when rasterizing graphics. For the record, the demonstration ran on a 16-core (4 socket, 4 core) Tigerton system running at 2.93 GHz. |
|
| Back to top |
|
 |
powerarmour
--[papameister]-- Mod Squad

Joined: 13 Oct 2002 Posts: 11154 Location: Surrey, UK 'In Dead Space'
|
|
| Back to top |
|
 |
impar
PC Gamer Moderator

Joined: 21 Mar 2003 Posts: 17805 Location: Portugal
|
Posted: Tue Jul 08, 2008 8:57 pm Post subject: |
|
|
|
Greetings!
| powerarmour wrote: |
| Watch out, Larrabee: Radeon 4800 supports a 100% ray-traced pipeline using DirectX 9 :- |
ATi fanboys must be having the time of their lives!  |
|
| Back to top |
|
 |
daglesj
nForced˛

Joined: 10 Feb 2005 Posts: 1574 Location: on the cusp of uranus
|
Posted: Wed Jul 09, 2008 9:30 am Post subject: |
|
|
|
| Nvidia are starting to look like 3Dfx did when they said folks didnt want such radical features as 32bit colour. |
|
| Back to top |
|
 |
impar
PC Gamer Moderator

Joined: 21 Mar 2003 Posts: 17805 Location: Portugal
|
|
| Back to top |
|
 |
Google
AdSense

|
|
| Back to top |
|
 |
|
|
nForcersHQ supporters: Impar, wardog, MiniMax, envoid, jasonh, Krips, VAIOMAN, Zetro, sensai, me&er, RElliott, ScottRempel, JHogarth, IcemanIX, Etraman, KA, Tabajara, Xiomberg, ruddywarrior, hookahmike, MMoore, RHodgson, RGilson, powerarmour, Sepal, RRavat, DigitalRuin, HammerheadTech, Bane, DHunt, Fat Jez, baikal, Jumpin' Jon, MGadzikowski, JBishop, RDeBok, JDavies, HDHyland, TMorris
|
|
| |