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Seawolf
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PostPosted: Tue Jun 17, 2008 10:55 pm    Post subject:

impar wrote:
Greetings!
Seawolf wrote:
... soon.
Define "soon".

When I have something to actually say. I love the interface. It's laid out unusually (updates to the client don't install immediately after downloading unless you set the option) so I didn't realize this and redownloaded the client (whee.)

I just haven't actually used it long enough to give impressions. It's good looking, lightweight, and definately interesting though.
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impar
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PostPosted: Fri Jul 18, 2008 10:53 am    Post subject:

Greetings!

Got installed yesterday, updated Sins of a Solar Empire.
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Seawolf
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PostPosted: Wed Aug 20, 2008 12:59 am    Post subject:

http://draginol.impulsedriven.net/article/321533/Impulse_Phase_2_Preview
Some of the article
Quote:
What's new in Phase 2

Let's first talk about the things Impulse: Phase 2 addresses

Load time. A new Fast Load option is on by default and allows Impulse to be loaded in about 1 second or less depending how fast the machine is.

Downloads. Downloads are much faster thanks to new clustered server back-end along with Stardock's new digital download framework that comes with Impulse replacing bits by default.

Logons/Connections/Redownloads. A major back-end update is nearly complete to handle the higher than anticipated user base of Impulse at this stage. This should radically improve the responsiveness of it.

Processing/Building List. A major improvement in determining which files need to be updated. The existing system literally checks every file against what's on the server. This is fine on say WindowBlinds but on a program like GalCiv or Sins of a Solar Empire, it's a very long process. The new system should reduce this time to almost nothing.

Those 4 things have been the cause of 99% of the technical complaints.

Now let's talk about new features.
A new look. In the mid-term we plan to let people "skin" Impulse to make it look however they want. But for Phase 2, the green look will be gone.


New Community Features. Match-making will be in. The Political Machine v1.1 will be the first title to make use of it. You can use Impulse to find multiplayer games or do so from within The Political Machine which uses the new Common Virtual Platform library (CVP) a free library for developers to use to integrate multiplayer match making into their games.

FREEWARE. Impulse will support users installing and updating third-party freeware programs. What this means is that you'll be able to add free things to your Impulse account. Get a new machine? You can quickly install the latest/greatest freeware programs too.

MODS & GALLERIES. Click on a program and if we have a mod library or gallery available for it, the link will show up to take you there to get stuff within Impulse. This is only a start of course.

SMART QUEING. Lets users just click away and Impulse will handle the proper install order for you.

NEW CONTENT. There's going to be a lot more games and applications coming out this month for Impulse.
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Seawolf
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PostPosted: Mon Oct 20, 2008 2:34 pm    Post subject:

http://www.stardock.com/media/stardockcustomerreport-2008.pdf
Bits n pieces
Quote:
Why this report
Stardock is a privately held corporation. It does not release its financials to the general public but the company has thrived by being very transparent to its customers. The objective of this report is to let people know what the company is currently doing and what it is planning to do next. We will look at the 3 primary areas the company is currently focusing on: Impulse, the games, and its Windows desktop software. We hope you find this report informative and interesting. -Bradley Wardell President & CEO.

Quote:
The initial launch of the client was not without its problems. Here are some that we had:
1) It was bloated and there was too much stuff on screen.
2) Tool too long to load (about 10 seconds) on a typical system.
3) Buggy. Random crashes, problems with BITS downloading.
4) Too long to update existing programs.
5) Not very configurable.
6) People didn’t like having the Impulse dock installed with Impulse without their permission.
7) Not enough “stuff” to choose from.

Quote:
Three months later came Impulse Phase 2. It addressed many of the criticisms of phase 1:
 Much faster to load (about 5 seconds).
 Included a “Fast load” (stub in memory) option.
 Stable downloading, queuing of downloads.
 User defined sub-categories.
 Integrated galleries and mod channels.
 Multiplayer match-making.
 Cleaner UI.
 Extremely fast downloading.
 Lots of new content added.

Quote:
That said, Impulse Phase 2 still has things it needs to take care of, such as:
1) Impulse still takes too long to load. It should be able to load in less than 3 seconds even without fast load.
2) The store needs to be improved. It’s still an awful experience.
3) The store lacks freeware. 99% of the software on it is either commercial or demos of commercial programs.
4) The .NET stuff is still troublesome – if you leave Impulse running for long periods of time, it will hang.
5) Still needs more content.

Those five items are things that Impulse Phase 2X is supposed to address (November).

Phase 3, due in February, will add rankings, achievements, and much more.

There's plenty more (about other stuff especially) but we're all about Impulse here. Smile


Last edited by Seawolf on Mon Oct 20, 2008 2:34 pm; edited 1 time in total
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