The Long Night Of The Engineer
There’s a sixty second set up time before you start a map. Sixty seconds for the defending team to hustle, slapping down sentries at key locations, setting up sniper nests and anxiously sweating as they wait for that timer to trickle down to zero. It’s tense stuff, and it makes the coming chaos so much more powerful and brilliant.
But, as an attacker, you just wait. You hop up onto any scenery you can, just to have something to do. You spam taunts, pretend to shoot your friends, and look through the gates to see if you can form some sort of plan. That was a week ago. With the Engineer Update, Valve have changed everything. Again.
That’s getting wonderfully melodramatic about it all. Really, Valve have refined TF2 again, and in doing so have made the game that much more dynamic and fluid. You see, the biggest change to come with the latest update isn’t the new Engineer weapons, or the fact that every team is at the very least 50% engineer at the moment; it’s that now, Engineers can move what they build.
Seawolf wrote:I finally played TF2.
I could see going a few rounds but I can't see getting all that excited about it.
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