Folding@home [V8]....the origami continues.

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Re: Folding@home [V8]....the origami continues.

Postby Slapnut » Thu Nov 01, 2007 9:02 am

:D Yea , I've got them all back up and running now. Also scored a UPS for 3 of them - so shouldn't have any more hiccups( I hope )
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Re: Folding@home [V8]....the origami continues.

Postby powerarmour » Thu Nov 01, 2007 7:45 pm

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Re: Folding@home [V8]....the origami continues.

Postby syntronyx » Wed Nov 07, 2007 10:13 pm

[Turns off heater]
[Turns on F@H]
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Re: Folding@home [V8]....the origami continues.

Postby j3pflynn » Wed Nov 07, 2007 10:19 pm

:lol:
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Re: Folding@home [V8]....the origami continues.

Postby impar » Tue Nov 13, 2007 1:47 pm

Greetings!

[url=http://techreport.com/discussions.x/13588]Next Folding@Home client to bring new user interface

Stanford University has a few surprises up its sleeve for the next version of its distributed protein folding software, according to a post on the blog of Folding@Home Director and Stanford Professor Vijay Pande. The new software is being demonstrated at the SC07 high-performance computing conference in Reno, Nevada, and it includes a brand new graphical user interface for the GPU and non-GPU versions of the upcoming client.[/url]
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Re: Folding@home [V8]....the origami continues.

Postby powerarmour » Tue Nov 13, 2007 2:04 pm

Looks like the PS3 version (not that that's a bad thing..!).

Still, it's nicer to stick to CLI for a tiny bit more speed if possible.
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Re: Folding@home [V8]....the origami continues.

Postby syntronyx » Tue Nov 13, 2007 9:09 pm

That looks really nice, but I really like the "outofmywayness" the console version provides.

...that it/sec display is pretty cool.
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Re: Folding@home [V8]....the origami continues.

Postby j3pflynn » Thu Nov 15, 2007 12:48 pm

Interesting. From Anandtech's 38xx review:

One of the cool side effects of PowerPlay is that clock speeds are no longer determined by application state. On previous hardware, 3d clock speeds were only enabled when a fullscreen 3D application started. This means that GPU computing software (like folding@home) was only run at 2D clock speeds. Since these programs will no doubt fill the command queue, they will get full performance from the GPU now. This also means that games run in a window will perform better which should be good news to MMO players everywhere.
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Re: Folding@home [V8]....the origami continues.

Postby syntronyx » Mon Nov 19, 2007 9:32 am

Crap, SMP client stalled out while I wasn't looking... oh well.
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Re: Folding@home [V8]....the origami continues.

Postby powerarmour » Mon Nov 19, 2007 10:00 am

syntronyx wrote:Crap, SMP client stalled out while I wasn't looking... oh well.


Yeah 'MPI is not working' is my most common Windows SMP fault, but luckily the v6 Linux client seems pretty robust for me so far.
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