Fantastic 4 Interview

June 21st 2005 | Gaming

With the theatrical release of Fantastic 4 fast approaching, GamersHell recently hammered on Activision’s doors and bagged an interview with Jeff Gardiner, lead designer of the movie’s videogame accompaniment. Here’s a snip:

GH - The videogame incarnation of Fantastic 4 will not necessarily exist as an identical version of the eagerly anticipated movie, so what can players expect to receive from the game’s original storyline?

Gardiner - The game follows the general story arc of the movie, beginning and ending at the same points on the timeline, but also has side-plots featuring the rich Fantastic 4 comic book universe. This is great for comic book fans and also let us to put in more action than a typical ‘origin story’ allows. We think it will be extremely exciting and rewarding for fans of the original comic to encounter classic Fantastic 4 villains such as Moleman, Diablo, and Annihilus. For enemies appearing in the game but not in the movie, we used the Ultimate Fantastic 4 comic series as inspiration in updating classic villains to a more modern look. These side-plots also let us incorporate missions designed to highlight specific gameplay features. Basically, we got to use the best of both worlds!

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Fantastic 4 Interview
Published in: Gaming on 2005-06-21