Elder Scrolls 4: Oblivion Interview

November 11th 2005 | Gaming

Xbox 360 is less than 2 weeks away now, and gamers everywhere are getting fired up. The Xbox 360 poses some unique challenges in the fact that it’s half console, half PC, yet a generation above either of them in their current form. We’re all excited to see what the technology can do, and even more importantly what the developers can do with the technology.

Being an RPG fan, I’ve been waiting for something huge. Not just a few cars or a set of levels to shoot through, but a fully interactive world to be immersed in. And that, my friends, is what the Elder Scrolls 4: Oblivion promises for both Xbox 360 and PC in 2006.

I cornered one of Elder Scrolls 4: Oblivion’s Producers, Gavin Carter, to answer a few questions on how development is going between two technologies: PC and Xbox 360.

bit-tech

Compare prices for Elder Scrolls 4: Oblivion
Elder Scrolls 4: Oblivion Interview
Published in: Gaming on 2005-11-11